Да нет всё работает просто вчера комп сам посебе вырубился клиент нормальный (там даже
гамегуарда помоему разбабахали надо просто найти где поиграть
и меня стоит счас старый сервер а с новым мучаюсь - хочу чтоб и в локалке и в инте одновременно
вот настройки логин сервера:
login.handlers = net.sf.l2j.jdklogextension.LoginHandler
login.useParentHandlers = false
login.try.handlers = java.util.logging.FileHandler
login.useParentHandlers = false
login.failed.handlers = java.util.logging.FileHandler
login.useParentHandlers = false
# Default global logging level.
# This specifies which kinds of events are logged across
# all loggers. For any given facility this global level
# can be overriden by a facility specific level
# Note that the ConsoleHandler also has a separate level
# setting to limit messages printed to the console.
.level= INFO
############################################################
# Handler specific properties.
# Describes specific configuration info for Handlers.
############################################################
# default file output is in user's home directory.
java.util.logging.FileHandler.pattern = log/java%u.log
java.util.logging.FileHandler.limit = 500000
java.util.logging.FileHandler.count = 5
java.util.logging.FileHandler.formatter = net.sf.l2j.jdklogextension.FileLogFormatter
java.util.logging.FileHandler.level = INFO
# default file output is in user's home directory.
net.sf.l2j.jdklogextension.LoginHandler.pattern = log/login%u.log
net.sf.l2j.jdklogextension.LoginHandler.limit = 500000
net.sf.l2j.jdklogextension.LoginHandler.count = 5
net.sf.l2j.jdklogextension.LoginHandler.formatter = net.sf.l2j.jdklogextension.FileLogFormatter
net.sf.l2j.jdklogextension.LoginHandler.level = INFO
# Limit the message that are printed on the console to INFO and above.
java.util.logging.ConsoleHandler.level = INFO
java.util.logging.ConsoleHandler.formatter = net.sf.l2j.jdklogextension.ConsoleLogFormatter
############################################################
# Facility specific properties.
# Provides extra control for each logger.
############################################################
# Alt Privileges Administration
AltPrivilegesAdmin.pattern = log/admin-commands.log
AltPrivilegesAdmin.formatter = net.sf.l2j.jdklogextension.FileLogFormatter
AltPrivilegesAdmin.append = true
AltPrivilegesAdmin.level = INFO
# Alt Privileges Administration
login.try.pattern = log/logins_ip.txt
login.try.formatter = net.sf.l2j.jdklogextension.FileLogFormatter
login.try.append = true
login.try.level = INFO
---------------------------------------------------------------------
в старом было проще:
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? =>
http://l2j.sourceforge.net#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit
http://www.whatismyip.com# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=192.168.19.107
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.19.107
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=100
# The port on which login will listen for GameServers
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=171968
MaximumDbConnections=10
# Useable values: "True" - "False", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=True
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# (0 = disable)
IpUpdateTime=0
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=False
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
Сообщение отредактировал vdn: 08 Апрель 2007 - 17:16